This review is from: Assassin’s Creed 3 (Xbox 360)(2CD) (Video Game)
Having previously played and loved the other games in the series, I looked forward to this as a shift from the norm but still keeping what made the others great…and it does this…eventually.
The main issue this game has is the horribly long hand holding tutorials. For anyone who’s played the series before, having to play for almost 5 hours before they take off the stabilisers is incredibly tedious and I very nearly gave up as I was quite bored.
However once it lets go, the story comes to life, the action increases and the game becomes a quality entry that is well worth playing. Just keep with it!
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This review is from: Assassin’s Creed 3 (Xbox 360)(2CD) (Video Game)
The good: – beautifully realised colonial America – smooth freerunning – satisfyingly vicious combat – improved hiding mechanic
The bad: – patchy control mapping – unclear freerunning signposts – awkward combat mapping
The ugly: – boring protagonist – contrived plot – tutorial lasts 3-5 hours – way too long
Let’s start with the great things about this game. If you want to stop reading after that, then you haven’t got to wade through the numerous negatives to get here.
Improvements are pretty practical, and very welcome. The ability to crouch in long grass/bushes is long overdue, as is the ability to hover at the edge of a wall/surface for a kind of 3rd-person tactical view. Your assassin can also whistle whilst in hiding to distract guards away from key locations, and in general it all feels a bit more tactical than before.
Pre-Independence America is also absolutely gorgeous; wide sunlit roads in Boston, fields of grass glowing in the sunset, the vast, snow-filled frontier. This game looks amazing. Fling yourself from tree to tree (if you’re like me, you’re singing Monty Python’s lumberjack song right now), branch to branch, cliff to cliff, in the most organic freerunning mechanic yet. It’s also huge – a big sandbox playground to practice your parkour to your heart’s content.
Combat is also satisfyingly visceral and punchy, though not without its flaws. We’ll get to those later. In general, when it works, combat is a lot of fun and allows Connor to flow from one enemy to the next as a killing machine. Badassery, pure and simple. And a lot of fun.
The thing about the Assassin’s Creed games though, is that each game’s link to the Creed itself (essentially boils down to: stop the evil templars) gets more and more tenuous.
Altair was born and raised to be an assassin at a time when assassins worked openly (Crusade-era Jerusalem). His whole life is dedicated to the Creed and to fighting the Templar / Crusader threat. Having him as an assassin makes a lot of sense. He’s also an unapologetic badass, which makes him awfully appealing as a protagonist.
Ezio….happens to be a very athletic young man who becomes an assassin almost by accident, following the deaths of some of his family members. It can still make sense though, given that the Ezio storyline in AC2, Brotherhood and Revelations focus on Ezio being surrounded by this fraternity of assassins who first guide him, and then allow themselves to be led by him as he matures to Master Assassin. He’s also the right balance between charming and driven – again making him a pleasure to play.
Connor….makes no sense. He’s withdrawn, his voice-actor doesn’t seem to understand what “inflection” means, and whilst it’s an absolute delight to hear the Iroquois languages (re: Native American) spoken with remarkable fluency, Connor is ultimately really, really boring. I understand that the devs wanted him to not take sides in the Revolution but instead look to his own interests, that’s fine, but he has nothing interesting to say, no hook for the player.
And that is where AC3 really falls down. As you go through the AC series, the storyline also gets more and more ridiculous. I’m perfectly willing to buy into the idea of a parallel fight in the past (Desmond in the Animus) and the present (Assassin’s Order trying to prevent global destruction caused by a Templar satellite launch) – hell, it’s not the most ludicrous storyline out there and frankly I find it all part of the fun of playing the AC series.
But the real strength of AC comes from its ancestor storylines – Altair’s story, Ezio’s story, within the wider framework of Assassins vs Templars. AC3 doesn’t have that balance because it doesn’t have a protagonist that generates emotional investment. Connor is completely 2-dimensional, emotionally flat and generally uninspired. The conflict built into his nature feels forced – a contrivance necessary to carry the plot. And there is a LOT of plot.
That isn’t always a bad thing, but in the presumed effort to make this game as accessible to new fans as to existing ones, the “hand-holding” phase is a good 3 to 4 hours long. Compared to AC2, where a half hour in you’re climbing buildings and synchronising viewpoints, this feels overly long and again, a contrivance to set the amount of plot exposition necessary to justify Connor’s role in all this, given that he’s not sufficiently interesting on his own.
The game’s mechanics and control mapping have also been completely overhauled. Generous reviews paint the new combat controls as similar to Rocksteady’s Batman: Arkham Asylum / Arkham City. This just isn’t true – but would be awesome if it was. The only similarity between the two is that both now use the ABXY buttons, but that’s it. Batman’s controls are far more streamlined and…
This review is from: Assassin’s Creed 3 (Xbox 360)(2CD) (Video Game)
After falling in love with this franchise (the first, second and brotherhood). I was more than annoyed to see yet another game developer sacrificing gameplay and fan satisfaction (without which the game would not be where it is today)for a short game drastically different from the more successful editions by removing what made them great to begin with and adding more multiplayer by deluding themselves it will help them attract more players. If it ‘aint broke don’t fix it. Why must developers continue to ruin successful franchises by adding thing’s people don’t want? Multiplayer in a game about an Assassin and his personal story? Really? Where the hell is your logic that says that fits?! You won’t attract fans of other games just by adding multiplayer, instead you waste resources and disk space on something that most people will have no part of and anger the fans that made the game so successful. There are many successful games without multiplayer, so stop adding it for the sake of having it, as if no game could ever be successful without it.
As for the gameplay, chase this guy, kill that guy, change your clothes, grow up a few years then rinse and repeat.
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Give it time,
Having previously played and loved the other games in the series, I looked forward to this as a shift from the norm but still keeping what made the others great…and it does this…eventually.
The main issue this game has is the horribly long hand holding tutorials. For anyone who’s played the series before, having to play for almost 5 hours before they take off the stabilisers is incredibly tedious and I very nearly gave up as I was quite bored.
However once it lets go, the story comes to life, the action increases and the game becomes a quality entry that is well worth playing. Just keep with it!
Was this review helpful to you?
Beautiful but boring,
The good:
– beautifully realised colonial America
– smooth freerunning
– satisfyingly vicious combat
– improved hiding mechanic
The bad:
– patchy control mapping
– unclear freerunning signposts
– awkward combat mapping
The ugly:
– boring protagonist
– contrived plot
– tutorial lasts 3-5 hours – way too long
Let’s start with the great things about this game. If you want to stop reading after that, then you haven’t got to wade through the numerous negatives to get here.
Improvements are pretty practical, and very welcome. The ability to crouch in long grass/bushes is long overdue, as is the ability to hover at the edge of a wall/surface for a kind of 3rd-person tactical view. Your assassin can also whistle whilst in hiding to distract guards away from key locations, and in general it all feels a bit more tactical than before.
Pre-Independence America is also absolutely gorgeous; wide sunlit roads in Boston, fields of grass glowing in the sunset, the vast, snow-filled frontier. This game looks amazing. Fling yourself from tree to tree (if you’re like me, you’re singing Monty Python’s lumberjack song right now), branch to branch, cliff to cliff, in the most organic freerunning mechanic yet. It’s also huge – a big sandbox playground to practice your parkour to your heart’s content.
Combat is also satisfyingly visceral and punchy, though not without its flaws. We’ll get to those later. In general, when it works, combat is a lot of fun and allows Connor to flow from one enemy to the next as a killing machine. Badassery, pure and simple. And a lot of fun.
The thing about the Assassin’s Creed games though, is that each game’s link to the Creed itself (essentially boils down to: stop the evil templars) gets more and more tenuous.
Altair was born and raised to be an assassin at a time when assassins worked openly (Crusade-era Jerusalem). His whole life is dedicated to the Creed and to fighting the Templar / Crusader threat. Having him as an assassin makes a lot of sense. He’s also an unapologetic badass, which makes him awfully appealing as a protagonist.
Ezio….happens to be a very athletic young man who becomes an assassin almost by accident, following the deaths of some of his family members. It can still make sense though, given that the Ezio storyline in AC2, Brotherhood and Revelations focus on Ezio being surrounded by this fraternity of assassins who first guide him, and then allow themselves to be led by him as he matures to Master Assassin. He’s also the right balance between charming and driven – again making him a pleasure to play.
Connor….makes no sense. He’s withdrawn, his voice-actor doesn’t seem to understand what “inflection” means, and whilst it’s an absolute delight to hear the Iroquois languages (re: Native American) spoken with remarkable fluency, Connor is ultimately really, really boring. I understand that the devs wanted him to not take sides in the Revolution but instead look to his own interests, that’s fine, but he has nothing interesting to say, no hook for the player.
And that is where AC3 really falls down. As you go through the AC series, the storyline also gets more and more ridiculous. I’m perfectly willing to buy into the idea of a parallel fight in the past (Desmond in the Animus) and the present (Assassin’s Order trying to prevent global destruction caused by a Templar satellite launch) – hell, it’s not the most ludicrous storyline out there and frankly I find it all part of the fun of playing the AC series.
But the real strength of AC comes from its ancestor storylines – Altair’s story, Ezio’s story, within the wider framework of Assassins vs Templars. AC3 doesn’t have that balance because it doesn’t have a protagonist that generates emotional investment. Connor is completely 2-dimensional, emotionally flat and generally uninspired. The conflict built into his nature feels forced – a contrivance necessary to carry the plot. And there is a LOT of plot.
That isn’t always a bad thing, but in the presumed effort to make this game as accessible to new fans as to existing ones, the “hand-holding” phase is a good 3 to 4 hours long. Compared to AC2, where a half hour in you’re climbing buildings and synchronising viewpoints, this feels overly long and again, a contrivance to set the amount of plot exposition necessary to justify Connor’s role in all this, given that he’s not sufficiently interesting on his own.
The game’s mechanics and control mapping have also been completely overhauled. Generous reviews paint the new combat controls as similar to Rocksteady’s Batman: Arkham Asylum / Arkham City. This just isn’t true – but would be awesome if it was. The only similarity between the two is that both now use the ABXY buttons, but that’s it. Batman’s controls are far more streamlined and…
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Assassins Creed 3,
After falling in love with this franchise (the first, second and brotherhood). I was more than annoyed to see yet another game developer sacrificing gameplay and fan satisfaction (without which the game would not be where it is today)for a short game drastically different from the more successful editions by removing what made them great to begin with and adding more multiplayer by deluding themselves it will help them attract more players. If it ‘aint broke don’t fix it. Why must developers continue to ruin successful franchises by adding thing’s people don’t want? Multiplayer in a game about an Assassin and his personal story? Really? Where the hell is your logic that says that fits?! You won’t attract fans of other games just by adding multiplayer, instead you waste resources and disk space on something that most people will have no part of and anger the fans that made the game so successful. There are many successful games without multiplayer, so stop adding it for the sake of having it, as if no game could ever be successful without it.
As for the gameplay, chase this guy, kill that guy, change your clothes, grow up a few years then rinse and repeat.
Was this review helpful to you?