3 comments

  1. 10 of 10 people found the following review helpful
    3.0 out of 5 stars
    Hitman missed the target i wee bit, 14 Dec 2012
    By 
    BALLYSEAGAL (Glasgow, Scotland) –

    = Fun:4.0 out of 5 stars 
    Amazon Verified Purchase(What is this?)
    This review is from: Hitman Absolution (Xbox 360) (Video Game)

    Having pre ordered this game as soon as a release date was announced i couldn’t wait to get my hands on it. I have loved all the previous games to bits and had many hours of fun talking to my mates about how we did did this contract or that contract.

    For me this game has let me down a wee bit and i know some folk loved the fact it was story driven this time but not me. I wanted it to be just like the old games and it wasn’t. Don’t get me wrong the controls and the way the game look all tick the right boxes but it was missing something for me.

    I’m of the school of thought if its not broken don’t fix it. It should have been along the lines of previous games where your given a job to do, do the job, collect money. but no its got a setting like a film where your a cold hearted killer who gets a girl to rescue!! i’m sorry thats just not what being 47 is all about. They got rid of the map feature on this game and i can see why now because most of the time its all about getting from one part of a map to another rather than getting targets to kill.

    I am now more looking forward to the HD Trilogy of old games getting re-released so i can get back to loving the bald assassin that is Number 47.

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  2. 4 of 4 people found the following review helpful
    1.0 out of 5 stars
    6 years later and 3 steps backward, 15 Jan 2013
    By 

    = Fun:2.0 out of 5 stars 
    This review is from: Hitman Absolution (Xbox 360) (Video Game)

    Reviewing Absolution in the context of the previous Hitman games is guaranteed to bring disappointment having waited 6 years (not literally) alongside many others for this.

    The most obvious evolution (not positive) is that Absolution is now clearly a third person shooter and NOT a stealth game due to;

    1) The vast majority of personnel on the maps being hostile – opposed to Blood Money where only a fraction were armed in the context of a normal scenario

    2) The shooting mechanics have dramatically improved – producing Gears of War style shoot-outs which seem to typify so many games now

    3) All of the levels except one are linear with little if any room for exploring – not only this the the whole level dynamics are geared towards infiltrating enemy strongholds and NOT ordinary scenarios, that was what made Blood Money so enjoyable.

    You could walk around a paddle steamer on the Mississippi, Mardi Gras street party, rehab clinic, socialite party .etc and blend into the background. This gave you time to walk amongst ordinary people, survey the surroundings and pick off targets through a multitude of methods from bizarre accidents at one end to sophisticated and slick executions or simply hacking them to death. In all it’s macabreness, this is what produced so much reply value and excitement with Blood Money.

    It may perhaps be unfair to continually compare with its predecessor, but the developers have clearly steered the game away from its traditional base to boost sales copies. All the ingenuity and originality of the previous games has been lost in a sea of third person shooter mediocrity of which we have dozens of across console platforms and the PC.

    The scoring system is simply utterly bizarre, informing you of points deductions as you progress through the level, I mean what is this an arcade game? Compounded with the fact the stealing outfit/uniform dynamic has been completely gutted. Admittedly before it was unrealistic, as barring the most difficult setting you could pretty much change outfits at whim to avoid detection. However, moving to a more ‘realistic’ state is disingenuous to the rest of the game which has become more arcadey. Not only this, but 47 now possesses a super human ability coined ‘instinct’ (allowing him to see enemies through walls among other things) which you can use to shake suspicion when wearing outfits. Why make wearing outfits close to redundant and then counter that with an enhanced ability? Infiltrating areas in enemy uniform was one of the highlights and now this feature has been completely gutted.

    Being such a fan of the serious I’ve tried to look for positives – Absolution uses a new engine which produces significantly improved graphics, probably on par with the original Gears of War (at best), however still a long way behind for 2012/2013.

    Concise conclusion – if you are a long time fan of the Hitman series you are likely to be as disappointed as I, if you want a third person shooter with a few stealth features you will most likely enjoy the majority of the campaign.

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  3. 34 of 38 people found the following review helpful
    5.0 out of 5 stars
    Brilliant, 47 is back with a (silenced) bang., 20 Nov 2012
    By 

    = Fun:5.0 out of 5 stars 
    This review is from: Hitman Absolution (Xbox 360) (Video Game)

    I’ve been a fan of the Hitman games since the 2nd, silent assassin. Since when I was aged 12 and couldn’t really get a silent assassin rating, nor understand what the game was really about. Yet I loved it, and ended up getting the others as they followed. The last game we played would have been Bloodmoney, that was an enjoyable game and thus I looked quite forward to this one.

    Onto the game.
    I was worried like many fans the game had gone all linear and perhaps had been dumbed down, but I’m happy to say this isn’t the case.

    GAMEPLAY: 9/10

    Where to start, I guess the menu. There are a nice number of options with which the player can configure Absolution. From turning off all of the tips and helpers when using Instincts to changing what thumb stick is to enter sneak. There’s also several other things you can check such as your statistics, challenges, and safe house which isn’t an actual safe house but the place where you can check all your weapons, upgrades, disguises, techniques etc.
    I’m sure for the PC these options could only have tripled for performance settings.

    – The controls. They aren’t exactly the same as I remember but 6 years since the last and a new engine plus features means this is normal. They are responsive and were easy to suss (without reading the manual or having any tips at all turned on) You now hold LB to run and use the LS to walk around. I believe this hasn’t been changed as walking is what players will be doing most to blend in.

    – Taking cover is now an option by pressing B when 47’s near something that he can hide against. The new cover system works nicely and doesn’t lock you to the wall if you wish to move away, you can press A to roll or quickly move to a nearby cover if it’s available which is a great way to avoid enemy detection. Also pressing RT will make 47 blindfire which is a nice new feature (I hit a guard in the shoulder and watched as it knocked him back whilst he held it in pain)

    – Sneaking is now the normal click left thumb stick, I like how you can run whilst sneaking, it can help a lot at times when moving slowly isn’t working. Although the amount of crouching and skulking around 47 does makes me feel bad for the arthiritis or siatica, maybe slipped discs he’s likely to end up with.

    – Shooting, the big part of any Hitman game has been refined, instead of just shooting randomly from a relaxed position you can now hold the LT to aim which makes things a fair bit easier. This is the same whilst being in cover, which all in all makes firefights a much more viable option should the player wish. This isn’t dumbing down the game and removing the stealth option (the player can do as they wish) this is opening the game up, and making it more realistic. One would be alarmed if 47 couldn’t hold his own in a firefight, and with the previous games controls this was almost the case (zigzagging and firing both ballers indiscriminately)
    But now you can lay down some skillful headshots and continue with the mission before any stray bullets or lack of control ruin the mission. The hair trigger via pressing RT gently is also a nice touch which slows things down slightly.

    – Instincts, personally I’m not really using this as I’m playing it on purist mode with all tips switched off. But from what I can tell, a lot of people are happily making use of it, and it seems to aid them in a non intrusive way. Remember the overview map from past games, I liked this but it did tear you from the game whilst leaving you vulnerable, plus showed everyone in the level which instincts doesn’t do. It shows what targets are in the vicinity along with points of interest and pre-determined paths. Remember if you want a more challenging or more realistic approach, you can turn this off by playing Purist mode or via the options.

    – CQC, close quarters combat has indeed been improved, in the last game, 47 would (quite comically to me) headbutt people with his bald head and leave them moaning in pain, or punch them over. Now they further this, you can again disarm people simply by pressing X, or you may enter a freeze frame series of quick time events, where you must push upto 3 buttons as they appear. It’s quick and fluid, plus at times looks bad ass, though I did do it wrong and got knocked out or killed by the guard. Another point to mention is you can now fake surrender by holding A, as the guard draws close you’ll also disarm them, this is a nice new feature which stops the mission from breaking down for being spotted by 1 person. You can then use them as a human shield, or press A to knock them out with a rather soft looking tap of the guns butt.
    Sadly you can no longer push the target forward, nor kneel on them on the ground to reload (which I thought was creative) once you run out of bullets you may as well rid the shield. Those options plus the option to kill or knockout the human shield…

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